Improvements to Chinthe animation logic Fix broken Godot Tool system and just use a more manual approach to setting map nodes Remove ItemDatabase from individual room scenes
16 lines
332 B
C#
16 lines
332 B
C#
using Chickensoft.Introspection;
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using Chickensoft.Serialization;
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namespace Zennysoft.Ma.Adapter;
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[Meta, Id("game_data")]
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public partial record GameData
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{
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[Save("rescued_items")]
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public required RescuedItemDatabase RescuedItems { get; init; }
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[Save("quest_data")]
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public required QuestData QuestData { get; init; }
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}
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