Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/IDungeonRoom.cs

16 lines
312 B
C#

using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
public interface IDungeonRoom : INode3D
{
Marker3D PlayerSpawn { get; }
bool IsPlayerInRoom { get; }
bool PlayerDiscoveredRoom { get; }
ImmutableList<IEnemy> EnemiesInRoom { get; }
}