Files
GameJamDungeon/Zennysoft.Game.Ma/src/enemy/state/states/EnemyLogic.State.Idle.cs

19 lines
367 B
C#

using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Game.Ma;
public partial class EnemyLogic
{
public partial record State
{
[Meta, Id("enemy_logic_state_idle")]
public partial record Idle : Alive, IGet<Input.StartPatrol>
{
public Transition On(in Input.StartPatrol _)
{
return To<Patrolling>();
}
}
}
}