Files
GameJamDungeon/Zennysoft.Game.Ma/src/boss/state/states/BossLogic.State.FollowPlayer.cs

23 lines
522 B
C#

using Chickensoft.Introspection;
namespace Zennysoft.Game.Ma;
public partial class BossLogic
{
public partial record State
{
[Meta, Id("boss_logic_state_followplayer")]
public partial record FollowPlayer : Activated, IGet<Input.PhysicsTick>
{
public Transition On(in Input.PhysicsTick input)
{
var enemy = Get<IEnemy>();
var player = Get<IPlayer>();
var target = player.CurrentPosition;
enemy.SetTarget(target);
return ToSelf();
}
}
}
}