Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/gamestates/GameState.State.PauseScreen..cs

21 lines
472 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record PauseScreen : State, IGet<Input.PauseButtonPressed>
{
public Transition On(in Input.PauseButtonPressed input)
{
Output(new Output.ClosePauseScreen());
return To<InGame>();
}
}
}
}