Files
GameJamDungeon/src/enemy/state/states/EnemyLogic.State.FollowPlayer.cs

40 lines
1.3 KiB
C#

using Chickensoft.Introspection;
using Godot;
namespace GameJamDungeon
{
public partial class EnemyLogic
{
public partial record State
{
[Meta, Id("enemy_logic_state_followplayer")]
public partial record FollowPlayer : Alive, IGet<Input.PhysicsTick>, IGet<Input.LostPlayer>
{
public Transition On(in Input.PhysicsTick input)
{
var delta = input.Delta;
var enemy = Get<IEnemy>();
var gameRepo = Get<IGameRepo>();
var target = gameRepo.PlayerGlobalPosition.Value;
enemy.NavAgent.TargetPosition = target;
var targetPosition = enemy.NavAgent.GetNextPathPosition();
enemy.Velocity = (targetPosition - enemy.GlobalTransform.Origin).Normalized() * 2f;
var lookAtDir = enemy.GlobalTransform.Origin - enemy.Velocity;
var lookAtPosition = new Vector3(lookAtDir.X, enemy.GlobalPosition.Y, lookAtDir.Z);
if (!enemy.Velocity.IsEqualApprox(Vector3.Zero) && !enemy.GlobalPosition.IsEqualApprox(lookAtPosition))
enemy.LookAt(lookAtPosition);
Output(new Output.MovementComputed());
return ToSelf();
}
public Transition On(in Input.LostPlayer input)
{
return To<Idle>();
}
}
}
}
}