Files
GameJamDungeon/Zennysoft.Game.Ma/src/map/dungeon/code/BossFloor.cs
2025-03-20 02:51:41 -07:00

26 lines
618 B
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
using System.Collections.Immutable;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode))]
public partial class BossFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Node] private IBossRoom BossFloorRoom { get; set; } = default!;
public ImmutableList<IDungeonRoom> Rooms => [];
public void InitializeDungeon()
{
FloorIsLoaded = true;
}
public bool FloorIsLoaded { get; set; }
public Transform3D GetPlayerSpawnPoint() => BossFloorRoom.PlayerSpawn.GlobalTransform;
}