Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Audio/state/InGameAudioLogic.cs

14 lines
375 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public interface IInGameAudioLogic : ILogicBlock<InGameAudioLogic.State>;
[Meta]
[LogicBlock(typeof(State))]
public partial class InGameAudioLogic :
LogicBlock<InGameAudioLogic.State>, IInGameAudioLogic
{
public override Transition GetInitialState() => To<Enabled>();
}