Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Audio/state/InGameAudioLogic.State.cs

13 lines
210 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public partial class InGameAudioLogic
{
[Meta]
public partial record State : StateLogic<State>
{
}
}