46 lines
1.0 KiB
C#
46 lines
1.0 KiB
C#
using Chickensoft.GodotNodeInterfaces;
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using Godot;
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using Zennysoft.Game.Abstractions;
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namespace Zennysoft.Ma.Adapter;
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public interface IPlayer : IKillable, ICharacterBody3D
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{
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public void ResetPlayerData();
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public void Activate();
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public void Deactivate();
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public void TakeDamage(AttackData damage);
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public void Knockback(float impulse);
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public void LevelUp();
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public void TeleportPlayer(Transform3D newTransform);
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public void Equip(EquipableItem equipable);
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public void Unequip(EquipableItem equipable);
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public IInventory Inventory { get; }
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public IHealthComponent HealthComponent { get; }
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public IVTComponent VTComponent { get; }
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public IAttackComponent AttackComponent { get; }
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public IDefenseComponent DefenseComponent { get; }
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public IExperiencePointsComponent ExperiencePointsComponent { get; }
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public ILuckComponent LuckComponent { get; }
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public IEquipmentComponent EquipmentComponent { get; }
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public event Action PlayerDied;
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public delegate InventoryItem RerollItem(InventoryItem item);
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}
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