Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/gamestates/GameState.State.FloorExitScreen.cs

26 lines
561 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record FloorExitScreen : State, IGet<Input.LoadNextFloor>
{
public FloorExitScreen()
{
OnAttach(() => Get<IGameRepo>().Pause());
}
public Transition On(in Input.LoadNextFloor input)
{
Output(new Output.LoadNextFloor());
return To<InGame>();
}
}
}
}