Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/gamestates/GameState.State.DebugMenu.cs

21 lines
468 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record DebugMenu : State, IGet<Input.DebugButtonPressed>
{
public Transition On(in Input.DebugButtonPressed input)
{
Output(new Output.CloseDebugMenu());
return To<InGame>();
}
}
}
}