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GameJamDungeon/Zennysoft.Game.Ma/src/game/GameLogic.g.puml
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@startuml GameLogic
state "GameLogic State" as Zennysoft_Game_Ma_GameLogic_State {
state "MenuBackdrop" as Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop
state "Playing" as Zennysoft_Game_Ma_GameLogic_State_Playing {
state "AskForTeleport" as Zennysoft_Game_Ma_GameLogic_State_AskForTeleport
state "FloorClearedDecisionState" as Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState
state "InventoryOpened" as Zennysoft_Game_Ma_GameLogic_State_InventoryOpened
state "MinimapOpen" as Zennysoft_Game_Ma_GameLogic_State_MinimapOpen
state "Paused" as Zennysoft_Game_Ma_GameLogic_State_Paused
state "Resuming" as Zennysoft_Game_Ma_GameLogic_State_Resuming
}
state "Quit" as Zennysoft_Game_Ma_GameLogic_State_Quit
}
Zennysoft_Game_Ma_GameLogic_State_AskForTeleport --> Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : FloorExitReached
Zennysoft_Game_Ma_GameLogic_State_AskForTeleport --> Zennysoft_Game_Ma_GameLogic_State_Playing : HideAskForTeleport
Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : GoToNextFloor
Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_Playing : HideFloorClearMenu
Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState --> Zennysoft_Game_Ma_GameLogic_State_Playing : SaveGame
Zennysoft_Game_Ma_GameLogic_State_InventoryOpened --> Zennysoft_Game_Ma_GameLogic_State_Playing : CloseInventory
Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop --> Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop : Initialize
Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop --> Zennysoft_Game_Ma_GameLogic_State_Playing : StartGame
Zennysoft_Game_Ma_GameLogic_State_MinimapOpen --> Zennysoft_Game_Ma_GameLogic_State_Playing : MiniMapButtonReleased
Zennysoft_Game_Ma_GameLogic_State_Paused --> Zennysoft_Game_Ma_GameLogic_State_Resuming : UnpauseGame
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_AskForTeleport : AskForTeleport
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OpenInventory
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : MiniMapButtonPressed
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Paused : PauseGame
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Playing : GoToOverworld
Zennysoft_Game_Ma_GameLogic_State_Playing --> Zennysoft_Game_Ma_GameLogic_State_Quit : GameOver
Zennysoft_Game_Ma_GameLogic_State_Resuming --> Zennysoft_Game_Ma_GameLogic_State_Playing : PauseMenuTransitioned
Zennysoft_Game_Ma_GameLogic_State : OnIsPaused() → SetPauseMode
Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : OnGoToNextFloor → LoadNextFloor
Zennysoft_Game_Ma_GameLogic_State_FloorClearedDecisionState : OnSaveGame → SaveGame
Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OnEnter → OpenInventory
Zennysoft_Game_Ma_GameLogic_State_InventoryOpened : OnExit → HideInventory
Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : OnEnter → ShowMiniMap
Zennysoft_Game_Ma_GameLogic_State_MinimapOpen : OnExit → HideMiniMap
Zennysoft_Game_Ma_GameLogic_State_Paused : OnEnter → ShowPauseMenu
Zennysoft_Game_Ma_GameLogic_State_Paused : OnExit → ExitPauseMenu
Zennysoft_Game_Ma_GameLogic_State_Playing : None → StartGame
Zennysoft_Game_Ma_GameLogic_State_Playing : OnGoToOverworld → GoToOverworld
Zennysoft_Game_Ma_GameLogic_State_Quit : OnEnter → ShowLostScreen
Zennysoft_Game_Ma_GameLogic_State_Resuming : OnExit → HidePauseMenu
[*] --> Zennysoft_Game_Ma_GameLogic_State_MenuBackdrop
@enduml