Files
GameJamDungeon/Zennysoft.Game.Ma/src/audio/AMB/amb_white_noise.wav.import
Zenny db7a1df1f7 Started implementing SFX
Fixed Shield animation jumps and secondary attack
Fixed demon wall stone behavior
Made overworld ambient sounds unpausable
2025-11-25 03:04:07 -08:00

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[remap]
importer="wav"
type="AudioStreamWAV"
uid="uid://b7wxddjx3qw5o"
path="res://.godot/imported/amb_white_noise.wav-d316dd05afe429f6bcdda594285ad718.sample"
[deps]
source_file="res://src/audio/AMB/amb_white_noise.wav"
dest_files=["res://.godot/imported/amb_white_noise.wav-d316dd05afe429f6bcdda594285ad718.sample"]
[params]
force/8_bit=false
force/mono=false
force/max_rate=false
force/max_rate_hz=44100
edit/trim=false
edit/normalize=false
edit/loop_mode=3
edit/loop_begin=0
edit/loop_end=-1
compress/mode=2