Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Entity/IEnemy.cs

40 lines
851 B
C#

using Godot;
using System.Collections.Immutable;
using Zennysoft.Game.Implementation.Components;
using Zennysoft.Game.Ma;
namespace Zennysoft.Ma.Adapter.Entity
{
public interface IEnemy
{
public void Activate();
public void Idle();
public void Die();
public void PerformAction();
public void ReturnToDefaultState();
public void TakeDamage(int damage);
public void SetTarget(Vector3 targetPosition);
public void SetEnemyPosition(Vector3 position);
public void LookAtTarget(Vector3 target);
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
public AttackComponent AttackComponent { get; }
public DefenseComponent DefenseComponent { get; }
public int InitialHP { get; }
public int InitialAttack { get; }
public int InitialDefense { get; }
}
}