Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/App/State/States/AppLogic.State.GameStarted.cs

33 lines
760 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public partial class AppLogic
{
public partial record State
{
[Meta]
public partial record GameStarted : State
{
public GameStarted()
{
this.OnEnter(() =>
{
Output(new Output.SetupGameScene());
Output(new Output.ShowGame());
Get<IAppRepo>().OnEnterGame();
});
this.OnExit(() => Output(new Output.HideGame()));
OnAttach(() => Get<IAppRepo>().GameExited += OnGameExited);
OnDetach(() => Get<IAppRepo>().GameExited -= OnGameExited);
}
public void OnGameExited() => Input(new Input.QuitGame());
}
}
}