Files
GameJamDungeon/Zennysoft.Game.Godot.Implementation/Audio/DimmableAudioStreamPlayer3D.cs
2026-02-12 22:42:18 -08:00

55 lines
1.2 KiB
C#

namespace Zennysoft.Game.Implementation;
using Chickensoft.GodotNodeInterfaces;
using Godot;
using Zennysoft.Game.Abstractions;
public partial class DimmableAudioStreamPlayer3D : AudioStreamPlayer3D, IDimmableAudioStreamPlayer
{
#region Constants
// -60 to -80 is considered inaudible for decibels.
public const float VOLUME_DB_INAUDIBLE = -80f;
public const double FADE_DURATION = 3d; // seconds
#endregion Constants
public ITween? FadeTween { get; set; }
public float InitialVolumeDb;
public override void _Ready()
{
InitialVolumeDb = VolumeDb;
VolumeDb = VOLUME_DB_INAUDIBLE;
}
public void FadeIn()
{
SetupFade(InitialVolumeDb, Tween.EaseType.Out);
Play();
}
public void FadeOut()
{
SetupFade(VOLUME_DB_INAUDIBLE, Tween.EaseType.In);
FadeTween!.TweenCallback(Callable.From(Stop));
}
public void SetupFade(float volumeDb, Tween.EaseType ease)
{
FadeTween?.Kill();
FadeTween = GodotInterfaces.Adapt<ITween>(CreateTween());
FadeTween.TweenProperty(
this,
"volume_db",
volumeDb,
FADE_DURATION
).SetTrans(Tween.TransitionType.Circ).SetEase(ease);
}
public override void _EnterTree() => FadeIn();
public override void _ExitTree() => FadeOut();
}