Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/states/GameLogic.State.InventoryOpened.cs
2025-03-07 01:39:18 -08:00

26 lines
631 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
namespace Zennysoft.Game.Ma.Implementation;
public partial class GameLogic
{
public partial record State
{
[Meta]
public partial record InventoryOpened : Playing, IGet<Input.CloseInventory>
{
public InventoryOpened()
{
this.OnEnter(() => { Get<IGameRepo>().Pause(); Output(new Output.OpenInventory()); });
this.OnExit(() => { Get<IGameRepo>().Resume(); Output(new Output.HideInventory()); });
}
public Transition On(in Input.CloseInventory input)
{
return To<Playing>();
}
}
}
}