Files
GameJamDungeon/src/map/dungeon/floors/DungeonFloor.cs

30 lines
615 B
C#

using Chickensoft.AutoInject;
using Chickensoft.GodotNodeInterfaces;
using Chickensoft.Introspection;
using Godot;
public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public Vector3 GetPlayerSpawnPoint();
}
[Meta(typeof(IAutoNode))]
public partial class DungeonFloor : Node3D, IDungeonFloor
{
public override void _Notification(int what) => this.Notify(what);
[Node] public GodotObject DungeonGenerator { get; set; } = default!;
public void InitializeDungeon()
{
DungeonGenerator.Call("generate");
}
public Vector3 GetPlayerSpawnPoint()
{
return Vector3.Zero;
}
}