Files
GameJamDungeon/src/map/dungeon/code/IDungeonFloor.cs
2025-03-03 01:17:30 -08:00

14 lines
289 B
C#

using Chickensoft.GodotNodeInterfaces;
using Godot;
using System.Collections.Immutable;
namespace GameJamDungeon;
public interface IDungeonFloor : INode3D
{
void InitializeDungeon();
public Transform3D GetPlayerSpawnPoint();
public ImmutableList<IDungeonRoom> Rooms { get; }
}