Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Calculators/IDamageCalculator.cs

53 lines
1.6 KiB
C#

using Godot;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Ma.Adapter
{
public class DamageCalculator : IDamageCalculator
{
public double CalculateDamage(double damage,
ElementType elementType,
double defense,
ElementalResistanceSet elementalResistanceSet,
bool isCriticalHit = false,
bool ignoreDefense = false,
bool ignoreElementalResistance = false)
{
var calculatedDamage = damage;
if (!ignoreElementalResistance)
calculatedDamage = CalculateElementalResistance(calculatedDamage, elementType, elementalResistanceSet);
if (!ignoreDefense)
calculatedDamage = CalculateDefenseResistance(calculatedDamage, defense);
if (isCriticalHit)
calculatedDamage *= 2;
return calculatedDamage;
}
private static double CalculateDefenseResistance(double incomingDamage, double defense)
{
return Mathf.Max(incomingDamage - defense, 0.0);
}
private static double CalculateElementalResistance(
double incomingDamage,
ElementType incomingElementType,
ElementalResistanceSet elementalResistanceSet)
{
var resistance = elementalResistanceSet.ElementalResistance[incomingElementType];
return Mathf.Max(incomingDamage - (incomingDamage * resistance), 0.0);
}
}
public interface IDamageCalculator
{
public double CalculateDamage(double damage,
ElementType elementType,
double defense,
ElementalResistanceSet elementalResistanceSet,
bool isCriticalHit = false,
bool ignoreDefense = false,
bool ignoreElementalResistance = false);
}
}