Files
GameJamDungeon/Zennysoft.Game.Ma/src/items/consumable/ConsumableItem.cs

46 lines
1.2 KiB
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Chickensoft.Serialization;
using Godot;
using Zennysoft.Ma.Adapter;
namespace Zennysoft.Game.Ma;
[Meta(typeof(IAutoNode)), Id("consumable_item")]
public partial class ConsumableItem : InventoryItem
{
public override void _Notification(int what) => this.Notify(what);
[Node] private Sprite3D _sprite { get; set; } = default!;
public override void _Ready()
{
_sprite.Texture = Stats.Texture;
}
public override string ItemName => Stats.Name;
public override string Description => Stats.Description;
public override float SpawnRate => Stats.SpawnRate;
public override int ThrowDamage => Stats.ThrowDamage;
public override float ThrowSpeed => Stats.ThrowSpeed;
public int HealHPAmount => Stats.HealHPAmount;
public int HealVTAmount => Stats.HealVTAmount;
public int RaiseHPAmount => Stats.RaiseHPAmount;
public int RaiseVTAmount => Stats.RaiseVTAmount;
public override ItemTag ItemTag => Stats.ItemTag;
[Export]
[Save("consumable_item_stats")]
public ConsumableItemStats Stats { get; set; } = new ConsumableItemStats();
public override Texture2D GetTexture() => Stats.Texture;
}