Files
GameJamDungeon/Zennysoft.Game.Ma/addons/dungeon_floor_layout/DungeonFloorLayoutNode.cs

23 lines
613 B
C#

#if TOOLS
using Godot;
using Zennysoft.Game.Ma;
[Tool]
public partial class DungeonFloorLayoutNode : EditorPlugin
{
public override void _EnterTree()
{
// Initialization of the plugin goes here.
var script = GD.Load<Script>("res://addons/dungeon_floor_layout/DungeonFloorLayout.cs");
var texture = GD.Load<Texture2D>("res://addons/dungeon_floor_layout/icon.png");
AddCustomType(nameof(DungeonFloorLayout), nameof(LayoutType), script, texture);
}
public override void _ExitTree()
{
// Clean-up of the plugin goes here.
RemoveCustomType(nameof(DungeonFloorLayout));
}
}
#endif