20 lines
1.0 KiB
Plaintext
20 lines
1.0 KiB
Plaintext
@startuml PlayerLogic
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state "PlayerLogic State" as Zennysoft_Game_Ma_PlayerLogic_State {
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state "Alive" as Zennysoft_Game_Ma_PlayerLogic_State_Alive {
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state "Attacking" as Zennysoft_Game_Ma_PlayerLogic_State_Attacking
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state "Idle" as Zennysoft_Game_Ma_PlayerLogic_State_Idle
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}
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state "Dead" as Zennysoft_Game_Ma_PlayerLogic_State_Dead
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state "Disabled" as Zennysoft_Game_Ma_PlayerLogic_State_Disabled
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}
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Zennysoft_Game_Ma_PlayerLogic_State_Alive --> Zennysoft_Game_Ma_PlayerLogic_State_Alive : PhysicsTick
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Zennysoft_Game_Ma_PlayerLogic_State_Alive --> Zennysoft_Game_Ma_PlayerLogic_State_Dead : Killed
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Zennysoft_Game_Ma_PlayerLogic_State_Attacking --> Zennysoft_Game_Ma_PlayerLogic_State_Idle : AttackAnimationFinished
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Zennysoft_Game_Ma_PlayerLogic_State_Disabled --> Zennysoft_Game_Ma_PlayerLogic_State_Idle : Enable
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Zennysoft_Game_Ma_PlayerLogic_State_Idle --> Zennysoft_Game_Ma_PlayerLogic_State_Attacking : Attack
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Zennysoft_Game_Ma_PlayerLogic_State_Idle : OnAttack → Attack
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[*] --> Zennysoft_Game_Ma_PlayerLogic_State_Idle
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@enduml |