Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Game/state/gamestates/GameState.State.AskForTeleportScreen.cs
2025-06-28 00:30:16 -07:00

37 lines
833 B
C#

using Chickensoft.Introspection;
using Chickensoft.LogicBlocks;
using Godot;
namespace Zennysoft.Ma.Adapter;
public partial class GameState
{
public partial record State
{
[Meta, LogicBlock(typeof(State), Diagram = true)]
public partial record AskForTeleportScreen : State, IGet<Input.UseTeleport>, IGet<Input.CloseTeleport>
{
public AskForTeleportScreen()
{
OnAttach(() => Get<IGameRepo>().Pause());
}
public Transition On(in Input.ReturnToMainMenu input)
{
return To<MainMenu>();
}
public Transition On(in Input.UseTeleport input)
{
Output(new Output.OpenFloorExitScreen());
return To<FloorExitScreen>();
}
public Transition On(in Input.CloseTeleport input)
{
return To<InGame>();
}
}
}
}