Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Entity/IEnemy.cs

29 lines
581 B
C#

using Godot;
using System.Collections.Immutable;
using Zennysoft.Game.Ma;
namespace Zennysoft.Ma.Adapter.Entity
{
public interface IEnemy
{
public void Activate();
public void Idle();
public void Die();
public void PerformAction();
public void ReturnToDefaultState();
public void TakeDamage(int damage);
public void SetTarget(Vector3 targetPosition);
public void SetEnemyPosition(Vector3 position);
public void LookAtTarget(Vector3 target);
public IDungeonRoom GetCurrentRoom(ImmutableList<IDungeonRoom> dungeonRooms);
}
}