Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/UI/InGameUI/state/States/InGameUI.State.Active.cs
2025-08-08 23:43:57 -07:00

16 lines
319 B
C#

using Chickensoft.Introspection;
namespace Zennysoft.Ma.Adapter;
public partial class InGameUILogic
{
public partial record State
{
[Meta]
public partial record Active : State, IGet<Input.ShowInventory>
{
public Transition On(in Input.ShowInventory input) => To<InventoryOpen>();
}
}
}