Files
GameJamDungeon/Zennysoft.Game.Ma/src/menu/LoadingScreen.cs
2026-02-15 01:06:46 -08:00

35 lines
736 B
C#

using Chickensoft.AutoInject;
using Chickensoft.Introspection;
using Godot;
[Meta(typeof(IAutoNode))]
public partial class LoadingScreen : Control
{
public override void _Notification(int what) => this.Notify(what);
[Node] public ProgressBar ProgressBar { get; set; } = default!;
[Node] public AnimationPlayer AnimationPlayer { get; set; } = default!;
public void OnResolved()
{
AnimationPlayer.AnimationFinished += AnimationPlayer_AnimationFinished;
}
private void AnimationPlayer_AnimationFinished(StringName animName)
{
if (animName == "fade_out")
Hide();
}
public void ShowLoadingScreen()
{
Show();
}
public void HideLoadingScreen()
{
AnimationPlayer.Play("fade_out");
}
}