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GameJamDungeon/Zennysoft.Game.Ma/src/items/thrown/ThrownItem.tscn

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[gd_scene load_steps=5 format=3 uid="uid://b1twcuneob5kt"]
[ext_resource type="Script" uid="uid://bx1k4yff3m82m" path="res://src/items/thrown/ThrownItem.cs" id="1_wlplc"]
[sub_resource type="BoxShape3D" id="BoxShape3D_s4ym5"]
size = Vector3(0.46632, 0.507293, 0.586082)
[sub_resource type="SphereShape3D" id="SphereShape3D_xxdqr"]
radius = 0.1
[sub_resource type="ViewportTexture" id="ViewportTexture_xxdqr"]
viewport_path = NodePath("Sprite3D/SubViewportContainer/SubViewport")
[node name="Hitbox" type="RigidBody3D"]
process_mode = 1
collision_layer = 3072
collision_mask = 2049
gravity_scale = 0.2
contact_monitor = true
max_contacts_reported = 50
script = ExtResource("1_wlplc")
[node name="CollisionShape3D" type="CollisionShape3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
shape = SubResource("BoxShape3D_s4ym5")
[node name="Collision" type="Area3D" parent="."]
unique_name_in_owner = true
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
collision_layer = 4
collision_mask = 2048
[node name="CollisionShape3D" type="CollisionShape3D" parent="Collision"]
shape = SubResource("SphereShape3D_xxdqr")
[node name="Sprite3D" type="Sprite3D" parent="."]
transform = Transform3D(1, 0, 0, 0, 1, 0, 0, 0, 1, 0, 2.1, 0)
pixel_size = 0.025
billboard = 2
texture_filter = 0
texture = SubResource("ViewportTexture_xxdqr")
[node name="SubViewportContainer" type="SubViewportContainer" parent="Sprite3D"]
visibility_layer = 0
texture_filter = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
size_flags_horizontal = 3
size_flags_vertical = 3
[node name="SubViewport" type="SubViewport" parent="Sprite3D/SubViewportContainer"]
transparent_bg = true
handle_input_locally = false
canvas_cull_mask = 4293918721
size = Vector2i(100, 100)
render_target_update_mode = 4
[node name="Sprite" type="Sprite2D" parent="Sprite3D/SubViewportContainer/SubViewport"]
unique_name_in_owner = true
texture_filter = 1
offset = Vector2(50, 50)