Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Map/IDungeonRoom.cs

14 lines
301 B
C#

using Chickensoft.GodotNodeInterfaces;
using System.Collections.Immutable;
using Zennysoft.Ma.Adapter.Entity;
namespace Zennysoft.Game.Ma;
public interface IDungeonRoom : INode3D
{
bool IsPlayerInRoom { get; }
bool PlayerDiscoveredRoom { get; }
ImmutableList<IEnemy> EnemiesInRoom { get; }
}