Files
GameJamDungeon/addons/SimpleDungeons/debug_visuals/DebugAlert.gd

18 lines
532 B
GDScript

@tool
extends Node3D
@export var text = "" :
set(v):
text = v
if is_inside_tree(): update_visual()
func update_visual():
self.visible = len(text) > 0
self.global_transform.basis = self.global_transform.basis.orthonormalized() * self.global_transform.basis.y.length()
$Label3D.text = text
$Sprite3D.texture = preload("res://addons/SimpleDungeons/res/error-sign.svg") if text.begins_with("Error") else preload("res://addons/SimpleDungeons/res/warning-sign.svg")
func _ready():
update_visual()
set_process_input(false)