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GameJamDungeon/Zennysoft.Game.Ma/default_bus_layout.tres

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[gd_resource type="AudioBusLayout" load_steps=6 format=3 uid="uid://c2mk6c27y0mdf"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
resource_name = "Limiter"
soft_clip_db = 1.0
[sub_resource type="AudioEffectHardLimiter" id="AudioEffectHardLimiter_j3pel"]
resource_name = "HardLimiter"
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb"
damping = 0.9
dry = 0.99
wet = 0.06
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_g28q7"]
resource_name = "Limiter"
ceiling_db = -2.0
threshold_db = -0.4
soft_clip_db = 1.1
[sub_resource type="AudioEffectDelay" id="AudioEffectDelay_j3pel"]
resource_name = "Delay"
dry = 0.7
tap1_delay_ms = 198.0
tap1_level_db = -8.99
tap1_pan = 1.0
tap2_delay_ms = 182.0
tap2_level_db = -14.09
tap2_pan = -0.87
[resource]
bus/0/volume_db = -0.130497
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
bus/0/effect/0/enabled = true
bus/0/effect/1/effect = SubResource("AudioEffectHardLimiter_j3pel")
bus/0/effect/1/enabled = true
bus/1/name = &"AMBIENT"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = -0.923751
bus/2/send = &"Master"
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
bus/2/effect/0/enabled = true
bus/2/effect/1/effect = SubResource("AudioEffectLimiter_g28q7")
bus/2/effect/1/enabled = true
bus/3/name = &"MUSIC"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"
bus/4/name = &"DELAY SFX"
bus/4/solo = false
bus/4/mute = false
bus/4/bypass_fx = false
bus/4/volume_db = 0.0
bus/4/send = &"SFX"
bus/4/effect/0/effect = SubResource("AudioEffectDelay_j3pel")
bus/4/effect/0/enabled = true