Files
GameJamDungeon/Zennysoft.Game.Ma/src/audio/AmbientSFXPlayer.cs
Zenny 36b851254e Add collisions to A2 corridors
Start implementation of fading ambient audio in/out on level load
2026-02-05 14:17:45 -08:00

6 lines
111 B
C#

using Zennysoft.Game.Implementation;
public partial class AmbientSFXPlayer : DimmableAudioStreamPlayer
{
}