Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Save/MaSaveFileManager.cs
2025-03-09 12:24:30 -07:00

32 lines
992 B
C#

using System.Collections.Immutable;
using System.Text.Json.Serialization.Metadata;
using Zennysoft.Game.Abstractions;
namespace Zennysoft.Ma.Adapter;
public interface IMaSaveFileManager<T>
{
Task Save(T gameData);
Task<T?> Load();
}
public sealed class MaSaveFileManager<T> : IMaSaveFileManager<T>
{
private readonly ISaveFileManager<T> _saveFileManager;
private ImmutableList<IJsonTypeInfoResolver> _converters;
public MaSaveFileManager(ISaveFileManager<T> saveFileManager)
{
_saveFileManager = saveFileManager;
_converters = [WeaponTagEnumContext.Default, ItemTagEnumContext.Default, ElementTypeEnumContext.Default, AccessoryTagEnumContext.Default, ThrowableItemTagEnumContext.Default, UsableItemTagEnumContext.Default, BoxItemTagEnumContext.Default];
}
public async Task Save(T gameData)
{
await _saveFileManager.WriteToFile(gameData, [.. _converters]);
}
public async Task<T?> Load() => await _saveFileManager.ReadFromFile([.. _converters]);
}