Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Player/State/States/PlayerLogic.State.Alive.Idle.cs
2025-03-09 12:24:30 -07:00

23 lines
475 B
C#

using Chickensoft.Introspection;
using Godot;
namespace Zennysoft.Ma.Adapter;
public partial class PlayerLogic
{
public abstract partial record State
{
[Meta, Id("player_logic_state_alive_idle")]
public partial record Idle : Alive, IGet<Input.Attack>
{
public virtual Transition On(in Input.Attack input)
{
GD.Print("Attacking...");
Output(new Output.Animations.Attack());
return To<Attacking>();
}
}
}
}