Files
GameJamDungeon/Zennysoft.Game.Ma/default_bus_layout.tres
2025-12-01 21:05:33 -08:00

46 lines
1.2 KiB
Plaintext

[gd_resource type="AudioBusLayout" load_steps=4 format=3 uid="uid://c2mk6c27y0mdf"]
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_j3pel"]
resource_name = "Limiter"
soft_clip_db = 1.0
[sub_resource type="AudioEffectReverb" id="AudioEffectReverb_j3pel"]
resource_name = "Reverb"
room_size = 0.5
damping = 0.9
dry = 0.99
wet = 0.05
[sub_resource type="AudioEffectLimiter" id="AudioEffectLimiter_g28q7"]
resource_name = "Limiter"
ceiling_db = -0.5
threshold_db = -0.6
soft_clip_db = 1.5
[resource]
bus/0/volume_db = -0.130497
bus/0/effect/0/effect = SubResource("AudioEffectLimiter_j3pel")
bus/0/effect/0/enabled = true
bus/1/name = &"AMBIENT"
bus/1/solo = false
bus/1/mute = false
bus/1/bypass_fx = false
bus/1/volume_db = 0.0
bus/1/send = &"Master"
bus/2/name = &"SFX"
bus/2/solo = false
bus/2/mute = false
bus/2/bypass_fx = false
bus/2/volume_db = 0.0
bus/2/send = &"Master"
bus/2/effect/0/effect = SubResource("AudioEffectReverb_j3pel")
bus/2/effect/0/enabled = true
bus/2/effect/1/effect = SubResource("AudioEffectLimiter_g28q7")
bus/2/effect/1/enabled = true
bus/3/name = &"MUSIC"
bus/3/solo = false
bus/3/mute = false
bus/3/bypass_fx = false
bus/3/volume_db = 0.0
bus/3/send = &"Master"