Files
GameJamDungeon/Zennysoft.Game.Ma.Implementation/Audio/state/InGameAudioLogic.Output.cs
2025-03-10 22:13:09 -07:00

38 lines
906 B
C#

namespace Zennysoft.Ma.Adapter;
public partial class InGameAudioLogic
{
public static class Output
{
#region BGM
public readonly record struct PlayOverworldMusic;
public readonly record struct PlayDungeonThemeAMusic;
#endregion
#region SFX
public readonly record struct PlayPlayerAttackSound;
public readonly record struct PlayPlayerAttackWallSound;
public readonly record struct PlayPlayerAttackEnemySound;
public readonly record struct PlayMenuScrollSound;
public readonly record struct PlayEquipSound;
public readonly record struct PlayInventorySortedSound;
public readonly record struct PlayMenuBackSound;
public readonly record struct PlayHealingItemSound;
public readonly record struct PlayTeleportSound;
#endregion
public readonly record struct PlayGameMusic;
public readonly record struct StopGameMusic;
}
}