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GameJamDungeon/Zennysoft.Game.Ma/src/enemy/EnemyDebuff.tres
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[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://gvgpe17jldat"]
[ext_resource type="Shader" uid="uid://cjvysm0rhhdgi" path="res://src/vfx/shaders/DamageHit.gdshader" id="1_23uje"]
[resource]
resource_local_to_scene = true
shader = ExtResource("1_23uje")
shader_parameter/shock_color = Color(1, 0, 0, 1)
shader_parameter/amplitude = 30.0
shader_parameter/progress = -1.0
shader_parameter/frequecy = 10.0