using Godot; using Zennysoft.Game.Ma; [Tool] public partial class SpecialFloorLayout : LayoutType { [Export] public SpecialFloorType FloorName { get; set; } public override void _EnterTree() { base._EnterTree(); } public enum SpecialFloorType { Overworld, Altar, BossFloorA, BossFloorB, GoddessOfGuidanceFloor, TrueGoddessOfGuidanceFloor, FinalFloor } }