using Chickensoft.Introspection; using Godot; namespace GameJamDungeon; [Meta, Id("throwable_item")] public partial class ThrowableItem : InventoryItem { [Export] private ThrowableItemStats _throwableItemStats { get; set; } public override string ItemName => _throwableItemStats.Name; public override string Description => _throwableItemStats.Description; public override float SpawnRate => _throwableItemStats.SpawnRate; public override double ThrowDamage => _throwableItemStats.ThrowDamage; public override float ThrowSpeed => _throwableItemStats.ThrowSpeed; public ElementType ElementType => _throwableItemStats.ElementType; public ThrowableItemTag ThrowableItemTag => _throwableItemStats.ThrowableItemTag; public int HealHPAmount => _throwableItemStats.HealHPAmount; public int HealVTAmount => _throwableItemStats.HealVTAmount; public void SetElementType(ElementType elementType) => _throwableItemStats.ElementType = elementType; public void SetDescription(string description) => _throwableItemStats.Description = description; public int Count { get; } public override InventoryItemStats ItemStats { get => _throwableItemStats; set => _throwableItemStats = (ThrowableItemStats)value; } }