using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; namespace GameJamDungeon; [GlobalClass] [Meta, Id("consumable_item_stats")] public partial class ConsumableItemStats : InventoryItemStats { [Export] [Save("consumable_item_raise_hp")] public int RaiseHPAmount { get; set; } = 0; [Export] [Save("consumable_item_raise_vt")] public int RaiseVTAmount { get; set; } = 0; }