using Chickensoft.Introspection; using Chickensoft.Serialization; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [Meta, Id("equipable_item")] public abstract partial class EquipableItem : InventoryItem { public abstract ItemTag ItemTag { get; } [Save("equipable_item_is_equipped")] public bool IsEquipped { get; set; } }