using Chickensoft.Introspection; using Godot; namespace Zennysoft.Ma.Adapter; public partial class PlayerLogic { public abstract partial record State { [Meta, Id("player_logic_state_alive_idle")] public partial record Idle : Alive, IGet { public virtual Transition On(in Input.Attack input) { GD.Print("Attacking..."); Output(new Output.Animations.Attack()); return To(); } } } }