using Godot; namespace GameJamDungeon; [GlobalClass] public partial class EnemyStatResource : Resource { [Export] public double CurrentHP { get; set; } [Export] public int MaximumHP { get; set; } [Export] public int CurrentAttack { get; set; } [Export] public int CurrentDefense { get; set; } [Export] public int MaxAttack { get; set; } [Export] public int MaxDefense { get; set; } [Export] public int ExpFromDefeat { get; set; } [Export] public double Luck { get; set; } = 0.05f; [Export] public double TelluricResistance { get; set; } [Export] public double AeolicResistance { get; set; } [Export] public double HydricResistance { get; set; } [Export] public double IgneousResistance { get; set; } [Export] public double FerrumResistance { get; set; } [Export] public float DropsSoulGemChance { get; set; } = 0.75f; }