using Godot; using System; namespace Zennysoft.Ma.Adapter; public class GameEventDepot : IGameEventDepot { public event Action? OverworldEntered; public event Action? DungeonAThemeAreaEntered; public event Action? DungeonBThemeAreaEntered; public event Action? DungeonCThemeAreaEntered; public event Action? TeleportEntered; public event Action? MenuScrolled; public event Action? MenuBackedOut; public event Action? InventorySorted; public event Action? HealingItemConsumed; public void OnOverworldEntered() => OverworldEntered?.Invoke(); public void OnDungeonAThemeAreaEntered() => DungeonAThemeAreaEntered?.Invoke(); public void OnDungeonBThemeAreaEntered() => DungeonBThemeAreaEntered?.Invoke(); public void OnDungeonCThemeAreaEntered() => DungeonCThemeAreaEntered?.Invoke(); public void OnTeleportEntered() => TeleportEntered?.Invoke(); public void OnMenuScrolled() => MenuScrolled?.Invoke(); public void OnMenuBackedOut() => MenuBackedOut?.Invoke(); public void OnInventorySorted() => InventorySorted?.Invoke(); public void OnHealingItemConsumed(InventoryItem item) => HealingItemConsumed?.Invoke(item); public void Dispose() { GC.SuppressFinalize(this); } }