using Chickensoft.Introspection; using Chickensoft.Serialization; using Godot; using Zennysoft.Ma.Adapter; namespace Zennysoft.Game.Ma; [GlobalClass] [Meta, Id("weapon_stat_type")] public partial class WeaponStats : InventoryItemStats { [Export] [Save("weapon_atk_speed")] public double AttackSpeed { get; set; } = 1; [Export] [Save("weapon_element")] public ElementType WeaponElement { get; set; } = ElementType.None; [Export] [Save("weapon_tag")] public WeaponTag WeaponTag { get; set; } = WeaponTag.None; }