extends DialogueEngine var player_name : String # will be set by the UI code func _setup() -> void: add_text_entry("Welcome adventurer. May I know you name?").set_metadata(&"get_player_name", "The UI code will act accordingly and inject player_name into DialogueEngine.") add_text_entry("The legendary %s!? Please, follow me this way. I will personally show you our guild.").set_format([get.bind("player_name")], DialogueEntry.FORMAT_OPERATOR) add_text_entry("Press or to exit.").set_name("Exit")