extends DialogueEngine func _setup() -> void: var first_entry : DialogueEntry = add_text_entry("This is an example of...") add_text_entry("This text will be shown on the debugger connected to branch ID 0") add_text_entry("This text will be shown on the debugger as a separate graph node not connected to branch id 0", 1) var first_entry_goto : DialogueEntry = add_text_entry("a skipped dialogue! Check the debugger out!") first_entry.set_goto_id(first_entry_goto.get_id()) add_text_entry("Press or to exit.")