extends DialogueEngine enum { DEFAULT_TOPIC = 0, # this is the branch used by default unless set_branch_id() is used WATCH_THE_STORM, GO_BACK_TO_SLEEP, KEEP_WORKING, } func _setup() -> void: var entry : DialogueEntry = add_text_entry("The storm rages right outside the window. I should...") var option_id_1 : int = entry.add_option("Wait for storm to finish.") var option_id_2 : int = entry.add_option("Go back to sleep.") var option_id_3 : int = entry.add_option("Get back to work.") var option_id_4 : int = entry.add_option("Hidden option -- this should not be shown on the UI") entry.set_metadata("dont_show_options", [option_id_4]) entry.set_metadata("auto_choose", option_id_4) var option_id_2_entry : DialogueEntry = add_text_entry("That's right, sleep is for the strong 💪.", GO_BACK_TO_SLEEP) entry.set_option_goto_id(option_id_2, option_id_2_entry.get_id()) var option_id_3_entry : DialogueEntry = add_text_entry("That's right, let's get back to work 🫡", KEEP_WORKING) entry.set_option_goto_id(option_id_3, option_id_3_entry.get_id()) var option_id_4_entry : DialogueEntry = add_text_entry("I think I'll enjoy watching the storm for a bit...", WATCH_THE_STORM) entry.set_option_goto_id(option_id_4, option_id_4_entry.get_id()) # Join branches into the default topic (i.e. branch id 0) var default_topic : DialogueEntry = add_text_entry("Some time passes...") entry.set_option_goto_id(option_id_1, default_topic.get_id()) option_id_2_entry.set_goto_id(default_topic.get_id()) option_id_3_entry.set_goto_id(default_topic.get_id()) option_id_4_entry.set_goto_id(default_topic.get_id()) add_text_entry("")