[gd_resource type="ShaderMaterial" load_steps=2 format=3 uid="uid://hbmd7rft6ejc"] [ext_resource type="Shader" path="res://src/vfx/shaders/DamageHit.gdshader" id="1_kqs86"] [resource] resource_local_to_scene = true shader = ExtResource("1_kqs86") shader_parameter/shock_color = Color(1, 0, 0, 1) shader_parameter/amplitude = 30.0 shader_parameter/progress = -1.0 shader_parameter/frequecy = 10.0